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Case Study
Mammoth Media supercharges growth utilizing ironSource's full product suite
Mammoth Media, Yarn
Mammoth Media creates and monetizes short-form entertainment apps for Generation Z. Their apps, Yarn and Wishbone, reach…
Case Study
Azur Games increases playable ad IPM by 60% with ironSource Playworks
Azur Games, Stack Ball 3D
About Founded in 2017 in Cyprus, Azur Games is an international mobile game developer and publisher with offices in Rus…
Case Study
Jam City doubles cross promotion installs with ironSource solution
Jam City, Panda Pop
About Founded in 2010, Jam City is one of the earliest entrants and leading players in mobile gaming. Currently operati…
Case Study
ZiMAD increases ARPDAU 18% by A/B testing interstitial ads
ZiMAD, Dig Out!
About Founded in 2009, ZiMAD develops and publishes games for mobile, PC, and social networks.  Their popular games i…
Case Study
Huuuge Games increases D7 ROAS 9x with ironSource offerwall
Huuuge Games, Huuuge Casino
About Huuuge Games is a social gaming developer and publisher founded in Poland in 2014, with 10 offices worldwide. Huu…
Case Study
Amanotes boosts total installs with ironSource cross promotion solution
Amanotes, Magic Tiles 3
About Operating out of Vietnam, Amanotes is a fast growing app publisher with the mission to delight people with magica…
Case Study
Neon Play boosts ARPDAU using ironSource ad monetization A/B testing tool
Neon Play,
About Neon Play is a mobile games studio based in the United Kingdom. Their portfolio includes top-charting hits li…
Case Study
How Voodoo's Aquapark slid to the top using Playworks Studio
Voodoo, Aquapark
Voodoo’s hyper-casual title Aquapark slid and jumped its way to virality, being downloaded by over 100 million users g…