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Case Study
How Ruby Labs increased their lifestyle app's installs and D7 ROAS with ironSource
Ruby Labs is a mobile app company based in the UK. Their app Astrology & Palmistry Coach is the number 3 lifestyle a…
Case Study
How Jam City saves time and scales revenue with LevelPlay in-app bidding
Jam City, Panda Pop!
The adoption of in-app bidding is gradually picking up pace in the mobile gaming industry, as leading developers have st…
Case Study
Big Fish launches EverMerge with ironSource playable and scales ARPU 21%
Big Fish Games, EverMerge
Big Fish is a mobile game developer and publisher headquartered in Seattle, WA, with a regional office in Oakland, Calif…
Case Study
How Unico Studio increased ARPDAU and reduced manual operations with LevelPlay in-app bidding
Unico Studio, Brain Test
Unico Studio is a mobile games company based in Palo Alto, California. Unico’s latest hyper-casual game Brain Test rea…
Case Study Group significantly boosts ROI with ironSource ad revenue measurement tool
Mail.Ru Group, Left to Survive
About Group uses ironSource mediation for the games it develops and publishes for mobile, PC, and consoles. Mai…
Case Study
How Socialpoint increased rewarded video ARPDAU by 25% with ironSource
Socialpoint, Monster Legends
Socialpoint is a mobile gaming company based in Barcelona that develops action, social and strategy games. Their portfol…
Case Study
How Neon Play increased scale 350% with ironSource's ROAS optimizer
Neon Play, Idle Army
Neon Play wanted to scale their UA activity for their new idle game, Idle Army Base, however they were struggling to do …
Case Study
Lilith Games boosts scale 4x and ARPU 3x advertising on 2x offerwall campaigns
Lilith Games, Rise of Kingdoms
Lilith Games is the third largest game developer and publisher in China by revenue. Its portfolio includes chart-topping…