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Case Study
How optimizing ROAS goals led Japanese publisher ITI to the top 10
ITI, Golf Nest
About ITI is a game publisher based in Japan. Their portfolio includes 1000+ mobile games, 100 of which made it to t…
Case Study
Madbox achieves "mad growth" monetizing with ironSource interstitials
Madbox, Stickman Hook
About Madbox is a game developer based in Paris, France. Their portfolio includes Stickman Hook, Dash Valley, Marbl…
Case Study
Homa Games boosts ROI using ARPU insights from ironSource cohort reports
Homa Games, Tiny Cars
About Homa Games is a hyper-casual publisher, which in 2019 formed out of BidMotion, a company that specializes in user…
Case Study
Amanotes increases eCPM by 50% by switching to ironSource mediation
Amanotes, Amanotes
About Amanotes is an app publisher based out of Ho Chi Minh City, Vietnam. Their portfolio of games includes Magic Ti…
Case Study
ZeptoLab doubles revenue with ironSource auto-optimization algorithm
ZeptoLab, Cut the Rope
About ZeptoLab was founded in 2010 and is based in Barcelona, Spain. To date, ZeptoLab has more than a billion download…
Case Study
Nexon increases IPM by 50% with ironSource soft launch
Nexon M, Battlejack
About Nexon M is the San Francisco division of Korea's largest mobile gaming company, NEXON. Nexon M's portfolio inclu…
Case Study
ironSource ROAS optimizer increases Kwalee's ROAS by 40%
Kwalee, Kwalee
About Kwalee is a successful hyper-casual games publisher based in the UK. Kwalee's portfolio includes the hit games P…
Case Study
PLANK! reaches #2 with ironSource soft launch
Kwalee, PLANK!
About Kwalee is a successful hyper-casual games publisher based in the UK. Kwalee's portfolio includes the hit games P…