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Case Study
Amanotes boosts ARPDAU 22% with ironSource’s cross promotion bidder
Amanotes, Magic Tiles 3
Amanotes is a popular app publisher based in Vietnam with a portfolio of hit musical games including Magic Tiles 3, Tile…
Case Study
How PikPok increased ARPDAU 14% with LevelPlay in-app bidding and Facebook Audience Network
PikPok, Rival Stars Horse Racing
PikPok is a successful New Zealand based publisher that’s released over 50 games across mobile, PC, and console - havi…
Case Study
Ludia migrates to ironSource mediation and doubles revenue with LevelPlay in-app bidding
Ludia, Teenage Mutant Ninja Turtles: Legends
Ludia was founded in Montreal 12 years ago and is one of Canada's leading mobile game companies. Their portfolio include…
Case Study
Unico reaches #1 in US with ironSource's full product suite
Unico Studio, Brain Test: Tricky Puzzles
Unico Studio is a mobile games company based in Palo Alto, California. Hear from Unico’s UA and Monetization Manager, …
Case Study
ironSource quickly becomes top ad network for music streaming app Audiomack
Audiomack, Audiomack
Dave Edwards, VP of Revenue at Audiomack - a popular music app publisher - discusses their experience monetizing with th…
Case Study
LevelPlay for all: Metamoki increases ARPDAU 50% and Bagelcode grows revenue 30%
Metamoki, Idle Fishing Story, BagelCode, Club Vegas
ironSource is the first mediation platform to democratize in-app bidding by giving any developer access to the solution …
Case Study
Square Enix uses ironSource offerwall to increase ARPDAU 5x
Square Enix is a gaming company headquartered in Japan. Hiroki Fujimoto is the producer of WAR OF THE VISIONS FINAL FAN…
Case Study
Bombay Play boosts ARPDAU 20% with LevelPlay in-app bidding
Bombay Play, Card Party
Bombay Play is a Bangalore-based game studio with hits like Pokemon Tower Battle and 29. Abhas Saroha, co-founder at Bo…