The place for people who love making, growing, and of course playing mobile games. Hear from leaders in the industry on all things related to game design, development, and culture.
Blog
ironSource welcomes Facebook Audience Network to LevelPlay in-app bidding
Jasmine Cohen
ironSource is excited to announce the addition of Facebook Audience Network to the demand sources supported by our in-ap…
Blog
How to run multiple credit offerwall promotions that boost revenue and retention
Reuben Lewis
Multiple credit offerwall promotions, or special promotions, are a great way to boost revenue for publishers, and for ad…
Blog
Playstudio's Maria Perov talks tips and key KPIs for user acquisition managers
Maria Perov
ironSource recently spoke with our partner Maria Perov, User Acquisition Manager at Playstudios, to hear her thoughts on…
Blog
3 tips to scale your offerwall campaigns and increase profit
Jasmine Cohen
Running offerwall ad campaigns is a surefire way to acquire high-quality users cost-effectively. Offerwalls function as…
Blog
What's next for RPG? Netmarble weighs in
Netmarble
ironSource sat down with the growth team at Netmarble to hear their thoughts on the future of role-playing games, tips f…
Blog
Square Enix Montreal's Paula Neves talks business goals for beautiful games
Paula Neves
ironSource recently chatted with our friend Paula Neves, Product Manager at Square Enix Montreal, to pick her brain on t…
Blog
4 proven tips for maximizing offerwall ad revenue
Reuben Lewis
Offerwall ads are an important part of any monetization manager’s ad unit strategy, and when implemented effectively, …
Blog
How Jam City, Netmarble, and Unico increased ad revenue limiting country-specific monetization setups
Jasmine Cohen
Historically, developers have preferred to set up their waterfalls according to specific price points for each country, …