The place for people who love making, growing, and of course playing mobile games. Hear from leaders in the industry on all things related to game design, development, and culture.
Blog
ironSource's bidding test: The quickest way to decide if bidding is right for your monetization
Reuben Lewis
For publishers still on the fence about migrating operations from carefully optimized waterfalls to automated real-time …
Blog
Q&A with Huuuge Games: Determining UA KPIs for IAP games
Jasmine Cohen
ironSource sat down with our partner Eyal Elad, mobile user acquisition manager at Huuuge Games, to pick his brain on us…
Blog
Top 51 mobile app and gaming statistics 2020
Davis Silver
The mobile gaming market in 2020 With 2020 well underway and COVID taking its toll, the mobile gaming industry has alre…
Blog
What is gametech? An overview of the ecosystem
Reuben Lewis
Just five years ago, gaming was a $91 billion-a year industry: fast forward to 2020, and it is set to generate an astoni…
Blog
Q&A with Qiiwi Games: Inside their IP, unified growth, and localization strategy
Marcus Dale Rundberg
ironSource sat down with our mediation partner Erik and Marcus Dale Rundberg, CEO and CTO at Qiiwi Games respectively, t…
Blog
ironSource welcomes Facebook Audience Network to LevelPlay in-app bidding
Jasmine Cohen
ironSource is excited to announce the addition of Facebook Audience Network to the demand sources supported by our in-ap…
Blog
How to run multiple credit offerwall promotions that boost revenue and retention
Reuben Lewis
Multiple credit offerwall promotions, or special promotions, are a great way to boost revenue for publishers, and for ad…
Blog
Playstudio's Maria Perov talks tips and key KPIs for user acquisition managers
Maria Perov
ironSource recently spoke with our partner Maria Perov, User Acquisition Manager at Playstudios, to hear her thoughts on…