In episode 5 of LevelUp, Erin O’Brien, Head of Culture at Gram Games, shares her insights on how to establish a positive company culture in the gaming industry, gives tips for maintaining culture on a daily basis, and discusses how..
With the GDPR now going into effect, we would like to share the work we have been doing to get ready. In the run-up to Friday, May 25, we assembled a dedicated internal team composed of key personnel from our management, product, R&D, IT, security and HR teams. Our GDPR-readiness process was also overseen by..
Looking to get your gaming fix by sound instead of sight? We’ve curated some of the best gaming podcasts around to make it easy to find the one that’s most suited to your interests. In the list below, we bring you the best and the brightest in various categories: game development, game design, general gaming,..
The word “Process”... strikes fear in the hearts of some but can be a huge turn on for others. A single word which became partially synonymous with “Corporate Culture” is our topic for today. The world is divided into 4 types of people: The junior anti-corporate Who is seriously infected with FOP (fear of process)..
In episode 4 of LevelUp, Chairman of GameIS, Nir Miretzky, covers everything on what it takes to establish and maintain strong game communities and illustrates the trends and challenges in developing mobile games. Read on for edited highlights from Miretzky's podcast: GameIS: Turning a game community into an industry “GameIs is an association based on..
Сейчас, когда 2018 год идет полным ходом, мы решили сделать краткий обзор самых интересных конференций для разработчиков мобильных приложений и игр, которые еще впереди. В этом году список включает как старые добрые мероприятия прошлых лет, так и несколько новинок, чтобы держать вас в форме. Ведь чем больше конференций, тем больше возможностей учиться, заводить полезные знакомства..
In episode 3 of LevelUp, Director of User Acquisition at Nexon, Warren Woodward, shares his insights on the evolution of mobile user acquisition, the importance of soft launches - can you get away without one? - and what it’s like bringing games from East to West and vice versa. Read on for edited highlights from..
In episode 1 of LevelUp, game industry veteran, Jeff Gurian, VP Ad Monetization and Marketing at leading game publisher Kongregate, speaks about all things related to game monetization and marketing, and how the two loop together, including the future of user acquisition and whether or not we’re going to see more major game companies invest..
In episode 2 of LevelUp, Mishka Katkoff, Director of Product Management at Rovio and the founder of gaming blog Deconstructor of Fun , shares his predictions for the gaming industry in 2018 (will AR mature this year?), and discusses whether we’ve hit a peak with hyper casual games. Read on for edited highlights from Katkoff’s..
LTV, or lifetime value, is a critical metric which app developers use to measure overall app success. It does this by quantifying the value of a user cohort (or a group of users segmented by geo, app version, install date etc.) throughout their lifetime within an app. A core measurement of app health, it’s used..