The place for people who love making, growing, and of course playing mobile games. Hear from leaders in the industry on all things related to game design, development, and culture.
How Mail.Ru Group uses the offerwall to boost LTV
Sandra Schneider, ironSource and Dmitry Kovalenko, Mail.Ru Group
See how to use the offerwall to boost LTV without hurting retention with Mail.Ru Group
Case Study
Amanotes boosts ARPDAU 22% with ironSource’s cross promotion bidder
Amanotes, Magic Tiles 3
Amanotes is a popular app publisher based in Vietnam with a portfolio of hit musical games including Magic Tiles 3, Tile…
Case Study
How PikPok increased ARPDAU 14% with LevelPlay in-app bidding and Facebook Audience Network
PikPok, Rival Stars Horse Racing
PikPok is a successful New Zealand based publisher that’s released over 50 games across mobile, PC, and console - havi…
Everything you need to start monetizing with in-app bidding from day 1
Jasmine Cohen
This past year, in-app bidding has become the monetization solution of choice for app developers everywhere - a major sh…
3 tips for scaling UA with ironSource's ROAS optimizer
Rae Steinbach and Guy Hilb
300% higher ARPU and 3x more installs - both results from game developers that used ironSource’s ROAS optimizer to sca…
Case Study
Ludia migrates to ironSource mediation and doubles revenue with LevelPlay in-app bidding
Ludia, Teenage Mutant Ninja Turtles: Legends
Ludia was founded in Montreal 12 years ago and is one of Canada's leading mobile game companies. Their portfolio include…
Mighty Bear Games | Identifying million dollar game concepts
Simon DavisMighty Bear Games
Simon Davis, Co-Founder and CEO at Mighty Bear Games, joins Melissa Zeloof on our "What I wish I knew when" series to ta…
Case Study
Unico reaches #1 in US with ironSource's full product suite
Unico Studio, Brain Test: Tricky Puzzles
Unico Studio is a mobile games company based in Palo Alto, California. Hear from Unico’s UA and Monetization Manager, …