The place for people who love making, growing, and of course playing mobile games. Hear from leaders in the industry on all things related to game design, development, and culture.
4 strategies for making killer native videos for user acquisition
Shamanth Rao
As the video opportunity continues to grow on mobile it becomes ever more important to not just do video, but also to do…
How to win with the ironSource Growth Loop
Lauren Luz
With more game companies merging their monetization and marketing teams in 2019, the time has come for the solutions in …
Case Study
Amanotes boosts total installs with ironSource cross promotion solution
Amanotes, Magic Tiles 3
About Operating out of Vietnam, Amanotes is a fast growing app publisher with the mission to delight people with magica…
What happened at Game Product Managers & Developer Forum Montreal?
Kayla Clark
The rise of gaming companies and developers in Montreal This past October, ironSource hosted our fourth Game Product Ma…
Game analysis and building the right data infrastructure for free-to-play games
Andrew Waag and Victor WangNBC Universal
Andrew Waag, Manager of Data Analytics at NBC Universal and Victor Wang, Senior Product Manager Mobile Games at NBC Univ…
Case Study
Neon Play boosts ARPDAU using ironSource ad monetization A/B testing tool
Neon Play,
About Neon Play is a mobile games studio based in the United Kingdom. Their portfolio includes top-charting hits li…
Case Study
How Voodoo's Aquapark slid to the top using Playworks Studio
Voodoo, Aquapark
Voodoo’s hyper-casual title Aquapark slid and jumped its way to virality, being downloaded by over 100 million users g…
Can eSports expand the possibilities of hyper-casual monetization?
Reuben Lewis
As the hyper-casual games market matures, competition is increasing to the point where entering and surviving is becomin…