The place for people who love making, growing, and of course playing mobile games. Hear from leaders in the industry on all things related to game design, development, and culture.
Can eSports expand the possibilities of hyper-casual monetization?
Reuben Lewis
As the hyper-casual games market matures, competition is increasing to the point where entering and surviving is becomin…
Analyzing gamer behavior, psychology, and motivations
Nick YeeQuantic Foundry
Nick Yee, Co-Founder at Quantic Foundry, explains how the gaming industry is beginning to standardize user behavior anal…
Case Study
How Moonee’s Square Bird reached #1 with the ironSource Growth Loop
Moonee, Square Bird
About Hyper-casual publisher Moonee was looking to grow their user base for Square Bird quickly and cost-effectively, m…
Case Study
Social Point drastically increases ARPDAU with ironSource 4x offerwall promotion
Social Point, Dragon City
About Social Point is a mobile gaming company based in Barcelona that develops action, social and strategy games. Th…
How to monetize tightwads, spendthrifts, and the unconflicted
Paula NevesSquare Enix
Paula Neves, Product Manager at Square Enix, breaks down the principles behind behavioral economics and how they can be …
Case Study
Random Logic switches to ironSource mediation to access the platform's full product suite
Random Logic, Infinite Word Search
About Random Logic Games is a mobile games studio founded in Birmingham, Alabama. Their portfolio includes chart-toppi…
How to cross promote your mobile games
Nadav AshkenazyironSource
Learn best practices for cross promotion and how to effectively utilize this solution to grow your game.
Case Study
LBC Studios boosts total ARPDAU 30% with ironSource offerwall
LBC Studios, Hempire
About LBC Studios is an independent game studio located in Vancouver, Canada.  They’re the indie developer and pu…