Stick to natural pauses
Interstitial ads are best served during natural transition points in the app lifecycle, since that’s when users are most likely to welcome and engage with ads. Doing so results in better ad performance and higher eCPMs – for example, pause menus, loading screens, and level completions.
A/B test your placements
Timing is everything. A/B test the optimal placement in your app’s funnel. Measure KPIs like retention, session length, ads shown per player, ads clicked, and CTR among users, and compare the results of each KPI across all the different possible interstitial ad placements in your app.
Cap the frequency
Showing many interstitial ads in a short period of time creates a poor user experience and results in lower retention, fewer impressions, and bad reviews. That’s why it’s important to cap the frequency of your interstitial ads by analyzing the ratio of impression/time.
Segement your users
Each user engages with your game differently. So when it comes to showing ads in your app , it’s best to segment ad type, frequency, and placement based on your users, catering to each segment differently. For example, your most valuable users should see fewer interstitial ads than your non-paying users, or no ads whatsoever.
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