Gamefest 2018 Panel on UA, Publishing, and In-Game Brand Advertising

At Gamefest 2018, Craig Chapple from PocketGamer.biz moderated a panel with guest speakers Sally Lu from JamCity, Alexandre Tan from Gameloft, Jeff Gurian from Kongregate, and Brian Truman from GSN Games. Together, they discussed various topics such as user acquisition, mobile game publishing, mergers and acquisitions in the game industry, and in-game brand advertising. Here’s..

Idle and Incremental Games

Idle games are an exciting genre that is quickly rising to fame. What makes idle games so great - from both a player and developer perspective - is that their mechanics create optimal mobile sessions while simultaneously driving long-term retention. ironSource spoke with Nate Barker, Director of Business Development at Kolibri Games, and discussed all..

Mishka Katkoff Shares 2019 Predictions in Mobile Gaming

The Mobile Gaming Industry Report At ironSource Gamefest 2018, Mishka Katkoff, who is the Head of Studio at Rovio and Founder of the popular Deconstructor of Fun blog, discussed 2019 predictions and trends for the mobile gaming industry. Here’s what he had to say. What's next for casual games? Mishka breaks casual games into five..

Gaming Growth in China

One of the most interesting topics in the gaming industry this year has been China’s place in the market. From the incredibly lucrative nature of the Chinese market, to government intervention in gaming content, there is always something to be said when it comes to mobile gaming in the far east. This year, China will..

What We Learnt from Newzoo’s Global Games Market Report

Since the launch of Apple’s App Store 10 years ago, growth in the mobile games industry has skyrocketed. In less than 10 years we have seen the global games industry completely reinvent itself - evolving into an industry that is incredibly lucrative, touching almost every demographic of society. Newzoo’s latest report on the Global Mobile..

Cracking User Acquisition Strategies for IAP and Ad-Driven Titles

In episode 9 of LevelUp, Tatyana Bogatyreva, Head of User Acquisition at Gram Games, discusses the differences between UA in ad-driven games and IAP heavy titles, gives advice on cracking UA with limited resources, and reveals why understanding monetization is imperative for executing a strong UA strategy. Having worked at a mobile marketing agency in..

Balancing Ad Monetization with User Experience

In episode 8 of LevelUp, Jane Anderson, Head of Ad Monetization at Zeptolab, shares how she’s seen the game industry change over the last few years, provides insights on how to successfully balance user experience with ad monetization, and discusses the huge potential for brand advertisers in the gaming space. Read on for edited highlights..

What is Ad Blocking on Mobile?

Have you ever experienced an aggressive ad while browsing the web? You’re not alone. With each passing day, more and more people are downloading ad blocking software. According to a recent report, there are some 615M devices blocking ads globally, 380M (or 62%) of them on mobile alone. As its name suggests, ad blocking is..

An Insider’s Guide to the Russian Game Industry

The Russian mobile gaming industry is experiencing exponential growth. According to the most recent Newzoo report, the gaming industry in Russia is projected to hit $1.7 billion in revenue in 2018, with nearly 65 million gamers. Russian is also the third most common language on Steam, the world's largest online gaming platform. It all makes..

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