How to localize your creative ads for the Chinese market

Daniel Herman is the product manager of ironSource’s Playworks Studio. Playworks is ironSource’s in-house creative studio made up of designers, animators, video producers, and programmers that tailor-make high-impact interactive advertisements. Recently, we have been receiving many questions about how to localize creatives for the Chinese market. The Chinese mobile gaming landscape is its own ecosystem...

The Case for In-Game Advertising

Jarkko Rajamaki, VP Advertising at Rovio, discussed the impact of in-game advertising at Gamefest 2018. Here’s what he had to say. Jarkko noted that developers might limit ads because they’re afraid of hurting retention and cannibalizing in-app purchase revenue. However, these myths, as Jarkko pointed out, are solely based on intuition. That’s why Rovio decided..

2018 명절 트렌드 리포트

명절 기분 느끼기 연말 그리고 겨울- 추수감사절, 블랙 프라이데이, 크리스마스, 그리고 새해 등등 - 수백만 명의 사람들이 새로운 핸드폰을 사기 때문에 모바일 기기를 사용하는 행동에 대한 뚜렷한 변화가 생깁니다. 뿐만 아니라, 일반적으로 게임을 즐길수 있을만한 여유가 생기기 마련이지요. 그렇기 때문에 명절은 수익화 및 UA 매니저들에게 제일 좋은 기회의 시기입니다. 수익화의 경우, DAU의 증가로 인해 수익이..

The Next Generation of Interactive Mobile Ads

In episode 10 of LevelUp, Dan Greenberg, Chief Design Officer at ironSource, gives us the lowdown on what goes into designing hit playable ads, discusses where we can expect to see AR pop up in mobile gaming, and spills the beans on the game studio he admires most (spoiler - they build games for toddlers)...

In Search of Lost Time – Measuring Time to Engagement in Interactive Ads

Daniel Herman is the Product Manager of ironSource's Playworks Studio. This article originally appeared on his LinkedIn page. The recent emergence of interactive ads is causing an industry transition from passive to active ad experiences, opening up a realm of optimization possibilities for advertisers which didn’t exist before. The rich data points interactive ads provide,..

Introducing our New User Ad Revenue Solution

We are living in the era of ad monetization. Ad revenue is an increasingly important part of a developer's monetization strategy, and the technologies, solutions, and services offered in our industry need to reflect that. That’s where ironSource’s User Ad Revenue (UAR) solution comes in, which gives app developers the ability to accurately measure ad revenue..

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2017: The Year of Interactive Advertising

Dan Greenberg is the Chief Design Officer at ironSource.  Earlier this year, playable ads exploded, and brought interactive ads to the forefront of mobile advertising. Now it’s the end of 2017, and dozens of innovative interactive ad technologies and formats are popping up left and right. It’s an exciting time to be in the mobile..

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Best Practices for Launching Your Mobile Gaming App: Pt. 2, Worldwide Launch

Warren Woodward is the Director of User Acquisition at NEXON M, the San Francisco division of Korea’s largest mobile gaming company and one of the ten largest gaming companies in the world. Their hugely popular games include DomiNations, Titanfall: Assault, and Battlejack. This is the second part in a three part series. To read part..

Trends and Challenges in User Acquisition: Q&A with Playrix’s Artur Grigorjan

Artur is Head of Growth Marketing and is charged with the mission of finding unique opportunities to grow and improve the marketing efforts of Playrix - one of the biggest game developers in the world. They’re the team behind the wildly popular, and top-grossing titles of Township, Gardenscapes and Fishdom. Artur knows a thing or..

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