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2017: The Year of Interactive Advertising

Dan Greenberg is the Chief Design Officer at ironSource.  Earlier this year, playable ads exploded, and brought interactive ads to the forefront of mobile advertising. Now it’s the end of 2017, and dozens of innovative interactive ad technologies and formats are popping up left and right. It’s an exciting time to be in the mobile..

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Best Practices for Launching Your Mobile Gaming App: Pt. 2, Worldwide Launch

Warren Woodward is the Director of User Acquisition at NEXON M, the San Francisco division of Korea’s largest mobile gaming company and one of the ten largest gaming companies in the world. Their hugely popular games include DomiNations, Titanfall: Assault, and Battlejack. This is the second part in a three part series. To read part..

Trends and Challenges in User Acquisition: Q&A with Playrix’s Artur Grigorjan

Artur is Head of Growth Marketing and is charged with the mission of finding unique opportunities to grow and improve the marketing efforts of Playrix - one of the biggest game developers in the world. They’re the team behind the wildly popular, and top-grossing titles of Township, Gardenscapes and Fishdom. Artur knows a thing or..

ironsource-launches-first-augmented-reality-mobile-ads-games-ar

ironSource Launches ‘World’s First’ Augmented Reality Ads for Mobile Games

This article originally appeared on VentureBeat.  Augmented reality is set to become more mainstream thanks to Apple’s ARKit and Google’s ARCore development platforms, marking the birth of a new marketing channel. And as with all shiny new objects, marketers are keen to start leveraging AR. Today ironSource — the mobile monetization and marketing company —  announced the launch..

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Best Practices for Launching Your Mobile Gaming App: Pt. 1, Soft Launch

Warren Woodward is the Director of User Acquisition at NEXON M, the San Francisco division of Korea’s largest mobile gaming company and one of the ten largest gaming companies in the world. Their hugely popular games include DomiNations, Titanfall: Assault, and Battlejack. In mobile gaming, the soft launch is critical - especially with oversaturated app..

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The Secret to Great Creative Optimization: Q&A with Kongregate’s Linh Tijan

As Senior Marketing Manager handling user acquisition at leading game publisher Kongregate, Linh Tijan has a huge amount of experience in how to optimize UA campaigns. Kongregate is behind hugely popular games such as AdVenture Capitalist, Animation Throwdown and Pocket Politics. Their online games are played by tens of millions of players each month, and..

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3 Reasons You Should Outsource Production of Your Playable Ad

Daniel Herman is the product manager for playable ads at ironSource. This article originally appeared on PocketGamer.  You might think that producing a playable ad is no different than putting together an app trailer. It’s just an interactive version of the same thing, right? If only it were that easy. It takes a huge amount of..

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3 Myths About Playable Ads

Daniel Herman is the product manager for playable ads at ironSource. This article originally appeared on PocketGamer.  While playable ads are the hottest ad unit out there, there are are still a few myths around the format which persist on both the app monetization and marketing sides. Below we go through some of those myths,..

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Should Non-Gaming Apps Use Playable Ads?

This article originally appeared on iMedia Connection.  Advertising technology is evolving, and as developers continue to become more creative with their ad formats, the industry is revealing there is much more to digital advertising in 2017 than simple banner or interstitial ads. The time is right for new, exciting ad formats. 91 percent of users..

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